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tiennm99
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godot
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7a6d77ec9ed166ea0fb8bd5d68bcbbf8207ef3b6
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
T
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Rémi Verschelde
and
GitHub
394191c02f
Merge pull request
#50605
from Calinou/tweak-shader-code-style
...
Use C++11 raw literals for shader code to improve readability
2021-07-20 10:05:13 +02:00
..
render_forward_clustered.cpp
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
render_forward_clustered.h
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
scene_shader_forward_clustered.cpp
Merge pull request
#50605
from Calinou/tweak-shader-code-style
2021-07-20 10:05:13 +02:00
scene_shader_forward_clustered.h
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00