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tiennm99
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godot
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7d2945f4635cabcc3de782bf3c4ea84f0bcce40f
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
T
History
Rémi Verschelde
and
GitHub
0abd60b953
Merge pull request
#71130
from clayjohn/RD-normal-roughness
...
Fix multiple issues that make the normal roughness texture unusable
2023-01-12 01:01:24 +01:00
..
effects
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
environment
Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
forward_clustered
Fix multiple issues that make the normal roughness texture unusable
2023-01-09 11:56:36 -08:00
forward_mobile
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-04 14:03:48 -08:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
canvas.glsl
Fix drawing of 2D skeletons in the RD renderer.
2022-11-18 23:36:40 -08:00
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
Merge pull request
#67746
from SonnyBonds/fix_cluster_shader_mvk
2022-11-11 21:05:20 +01:00
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
particles_copy.glsl
…
particles.glsl
Check for disabled particle trail particle before initializing particle trail
2022-12-22 11:30:59 -07:00
roughness_limiter.glsl
…
scene_data_inc.glsl
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl
Ensure that rim lighting uses a exponent base greater than zero
2022-12-12 13:41:28 -08:00
SCsub
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
skeleton.glsl
Merge pull request
#68830
from Ayush-singla27/issuebranch
2022-11-20 11:35:52 +01:00
sort.glsl
…