Files
godot/servers/rendering/renderer_rd/shaders
reduz 906882ee66 Split particle shader entry points
* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.

This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
..
2021-04-14 11:37:52 -03:00
2021-04-14 11:37:52 -03:00
2021-04-14 11:37:52 -03:00
2021-04-14 11:37:52 -03:00
2021-04-14 11:37:52 -03:00
2021-04-14 11:37:52 -03:00
2021-04-14 11:37:52 -03:00
2021-04-14 11:37:52 -03:00
2021-04-14 11:37:52 -03:00
2021-04-14 11:37:52 -03:00