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mirror of https://github.com/tiennm99/godot.git synced 2026-08-25 08:31:37 +00:00
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83ad1231a7d3e4c8a7eda97229fa409df263d2e6
godot/servers/rendering/renderer_rd/forward_clustered
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Hugo Locurcio 610363add0 Use the Static global illumination mode in GeometryInstance3D by default
This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
..
render_forward_clustered.cpp
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
render_forward_clustered.h
Use the Static global illumination mode in GeometryInstance3D by default
2022-06-23 22:34:23 +02:00
scene_shader_forward_clustered.cpp
Merge pull request #61221 from BastiaanOlij/split_gi_effects
2022-06-23 12:28:10 +02:00
scene_shader_forward_clustered.h
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
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