Files
godot/servers/rendering
Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.

The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
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2022-08-05 13:37:29 +02:00
2022-08-05 13:37:29 +02:00
2022-06-28 00:10:29 +10:00
2022-05-31 11:51:47 +03:00