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85399a91706f9f163ccbd3274ea2d511dd8564d0
godot/servers/audio
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Michael Alexsander 4bef900399 Invert how global_rate_scale value works, and rename it to playback_speed_scale
2021-08-07 12:32:42 -03:00
..
effects
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
audio_driver_dummy.cpp
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
audio_driver_dummy.h
Modernize Thread
2021-01-29 12:02:13 +01:00
audio_effect.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
audio_effect.h
Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
audio_filter_sw.cpp
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
audio_filter_sw.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
audio_rb_resampler.cpp
Modernize atomics
2021-02-18 17:12:46 +01:00
audio_rb_resampler.h
Modernize atomics
2021-02-18 17:12:46 +01:00
audio_stream.cpp
Invert how global_rate_scale value works, and rename it to playback_speed_scale
2021-08-07 12:32:42 -03:00
audio_stream.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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