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mirror of https://github.com/tiennm99/godot.git synced 2026-08-03 08:23:04 +00:00
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855402dfeefcf46a4e10d8a6aaa59f677e9b1f44
godot/drivers/gles3
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History
Rémi Verschelde 3a43d44656 Merge pull request #68830 from Ayush-singla27/issuebranch
fixed incorrect mesh normals in shaders
2022-11-20 11:35:52 +01:00
..
effects
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
environment
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
shaders
Merge pull request #68830 from Ayush-singla27/issuebranch
2022-11-20 11:35:52 +01:00
storage
GLES3 TextureStorage - add missing null checks
2022-11-16 23:31:59 -08:00
rasterizer_canvas_gles3.cpp
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
rasterizer_canvas_gles3.h
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
rasterizer_gles3.cpp
Regenerate GL loader code with GLAD 2
2022-11-14 21:48:01 +01:00
rasterizer_gles3.h
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
rasterizer_scene_gles3.h
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
shader_gles3.h
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
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