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87aeb59b5bfb2d7b457ddf348e4d40bfbe2c4eee
godot/servers/rendering/storage
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Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
..
camera_attributes_storage.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
camera_attributes_storage.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
environment_storage.cpp
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
environment_storage.h
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.h
Rename uniform to parameter across the engine
2022-09-01 11:42:57 +03:00
mesh_storage.h
…
particles_storage.h
…
render_scene_buffers.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
render_scene_buffers.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
SCsub
…
texture_storage.h
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
utilities.cpp
…
utilities.h
…
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