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8db3c0a4dbf32d498bd9dfd84eab7f4a18757fea
godot/scene
T
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romulox_x 8db3c0a4db changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex
2015-02-01 09:23:31 -08:00
..
2d
Visual Shader Editing for 2D
2015-01-20 20:36:25 -03:00
3d
-begin work on unidirectional collision detection
2015-01-13 10:49:26 -03:00
animation
Add call deferred support for Tween
2015-01-07 19:46:01 +08:00
audio
-refresh play options in property when setting samplelibrary (#1016)
2015-01-02 14:32:05 -03:00
gui
begin work on lighting system for 2D
2015-01-22 11:07:16 -03:00
io
Bug Fixes
2014-11-02 11:31:01 -03:00
main
Add Stop pause mode implementation
2014-12-28 00:29:12 +08:00
resources
changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex
2015-02-01 09:23:31 -08:00
register_scene_types.cpp
Visual Shader Editing for 2D
2015-01-20 20:36:25 -03:00
register_scene_types.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
scene_string_names.cpp
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
scene_string_names.h
Fixes to GraphEdit:
2015-01-08 00:41:34 -03:00
SCsub
Build System Changes
2014-10-07 01:31:49 -03:00
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