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8e2e0795bbf86a676065de5400a6cda340f02ec9
godot
/
drivers
/
gles2
T
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Juan Linietsky
7141c73ae8
Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
...
May be a solution to
#26500
2019-03-07 00:14:13 -03:00
..
shaders
Merge pull request
#26567
from clayjohn/pixel_snap_artifact
2019-03-04 16:58:08 +01:00
rasterizer_canvas_gles2.cpp
Properly redraw if something animated is visible
2019-03-03 13:43:54 -03:00
rasterizer_canvas_gles2.h
Make alpha 1.0 when using texscreen,
fixes
#25850
2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp
GLES2: Clarify why we exclude debug code on iOS
2019-01-11 20:04:13 +01:00
rasterizer_gles2.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp
Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
2019-03-07 00:14:13 -03:00
rasterizer_scene_gles2.h
Strive for maximum compatibility in GLES2 regarding depth buffers.
2019-03-01 11:21:21 -03:00
rasterizer_storage_gles2.cpp
Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
2019-03-07 00:14:13 -03:00
rasterizer_storage_gles2.h
Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
2019-03-07 00:14:13 -03:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp
Many separate fixes to ensure non power of 2 textures work on GLES2,
closes
#25897
and many others
2019-02-24 22:36:53 -03:00
shader_compiler_gles2.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles2.cpp
Fix typo in
7bad170
2019-03-02 00:45:01 +01:00
shader_gles2.h
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
2019-02-27 23:49:34 -03:00