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tiennm99
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godot
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8f47ca8fe4c16d5190572389ec6041efeae46726
godot
/
servers
/
rendering
T
History
Juan Linietsky
89e1263117
Move glow upscale quality to a global setting, for consistency
2020-03-30 10:46:03 -03:00
..
rasterizer_rd
Move glow upscale quality to a global setting, for consistency
2020-03-30 10:46:03 -03:00
rasterizer.cpp
…
rasterizer.h
Move glow upscale quality to a global setting, for consistency
2020-03-30 10:46:03 -03:00
rendering_device.cpp
…
rendering_device.h
…
rendering_server_canvas.cpp
…
rendering_server_canvas.h
…
rendering_server_globals.cpp
…
rendering_server_globals.h
…
rendering_server_raster.cpp
…
rendering_server_raster.h
Move glow upscale quality to a global setting, for consistency
2020-03-30 10:46:03 -03:00
rendering_server_scene.cpp
…
rendering_server_scene.h
…
rendering_server_viewport.cpp
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rendering_server_viewport.h
…
rendering_server_wrap_mt.cpp
…
rendering_server_wrap_mt.h
Move glow upscale quality to a global setting, for consistency
2020-03-30 10:46:03 -03:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
shader_language.cpp
Prevent shader crash if multiple variables has been declared in 'for'
2020-03-28 19:51:42 +03:00
shader_language.h
Prevent shader crash if multiple variables has been declared in 'for'
2020-03-28 19:51:42 +03:00
shader_types.cpp
…
shader_types.h
…