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970592274d4aa91fbe41682faec7b7ec00bec6a2
godot/servers/rendering/renderer_rd/environment
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clayjohn 72d899702b Clear last frame directional light buffer when number of lights changes.
This ensures that the buffers don't go out of sync.
2022-09-14 08:30:35 -07:00
..
fog.cpp
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
fog.h
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
gi.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
gi.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
sky.cpp
Clear last frame directional light buffer when number of lights changes.
2022-09-14 08:30:35 -07:00
sky.h
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
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