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godot/servers/rendering/renderer_rd/forward_clustered
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Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
..
render_forward_clustered.cpp
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
render_forward_clustered.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
scene_shader_forward_clustered.cpp
Fix Depth-Prepass transparency mode
2021-11-18 12:49:46 +01:00
scene_shader_forward_clustered.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
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