mirror of
https://github.com/tiennm99/godot.git
synced 2026-07-29 22:21:17 +00:00
Image::resize_to_po2() now takes an optional p_interpolation parameter that it passes directly to resize() with default value INTERPOLATE_BILINEAR. GLES2: call resize_to_po2() with interpolate argument Call resize_to_po2() in GLES2 rasterizer storage with either INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER. This avoids filtering issues with non power of two pixel art textures. See #44379