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mirror of https://github.com/tiennm99/godot.git synced 2026-07-31 08:25:42 +00:00
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a6fc95cd92dfa5eba0104bbbc6a1f43d30efd2d4
godot/core/config
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Gilles Roudière 56fa8f1d58 Fix localize_path with custom protocol identifiers
2022-10-20 14:12:25 +02:00
..
engine.cpp
Rename Engine.target_fps and associated project setting to max_fps
2022-10-03 23:54:36 +02:00
engine.h
Rename Engine.target_fps and associated project setting to max_fps
2022-10-03 23:54:36 +02:00
project_settings.cpp
Fix localize_path with custom protocol identifiers
2022-10-20 14:12:25 +02:00
project_settings.h
Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-18 11:17:22 +10:00
SCsub
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
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