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a6fc95cd92dfa5eba0104bbbc6a1f43d30efd2d4
godot/modules/mono/editor
T
History
Raul Santos 687633e5bd Use .generated suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
2022-10-22 23:13:52 +02:00
..
Godot.NET.Sdk
Use .generated suffix for generated C# code
2022-10-22 23:13:52 +02:00
GodotTools
[.NET Export] Improve .NET export process.
2022-10-07 13:33:06 +03:00
script_templates
C#: Assume 64-bit types when type has no meta
2022-09-01 10:29:52 +02:00
bindings_generator.cpp
Guard against more potential conflicts in C# bindings generator
2022-10-15 12:47:10 +02:00
bindings_generator.h
C#: Assume 64-bit types when type has no meta
2022-09-01 10:29:52 +02:00
code_completion.cpp
Rename String plus_file to path_join
2022-08-29 19:38:13 -05:00
code_completion.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
editor_internal_calls.h
C#: Replace P/Invoke with delegate pointers
2022-08-22 03:36:52 +02:00
hostfxr_resolver.cpp
Fix MacOS compiler flags in .NET module
2022-09-08 23:29:01 +02:00
hostfxr_resolver.h
C#: Replace libnethost dependency to find hostfxr
2022-09-07 16:36:36 +02:00
semver.cpp
C#: Replace libnethost dependency to find hostfxr
2022-09-07 16:36:36 +02:00
semver.h
C#: Replace libnethost dependency to find hostfxr
2022-09-07 16:36:36 +02:00
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