mirror of
https://github.com/tiennm99/godot.git
synced 2026-08-23 18:25:17 +00:00
This was a regression from93d7ec8836(#38110). Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to always return true. This workaround can be reverted once we switch to official Microsoft.Build. (cherry picked from commit81f13f6171)