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tiennm99
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godot
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aaa9d626f3afb32d9b75ff897ab10538e36abef8
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
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History
clayjohn
aaa9d626f3
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-04 14:03:48 -08:00
..
effects
Merge pull request
#56804
from Calinou/ssr-add-max-roughness-cutoff
2022-12-15 09:20:29 +01:00
environment
Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
forward_clustered
…
forward_mobile
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-04 14:03:48 -08:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
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canvas.glsl
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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luminance_reduce_raster_inc.glsl
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luminance_reduce_raster.glsl
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luminance_reduce.glsl
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particles_copy.glsl
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particles.glsl
Check for disabled particle trail particle before initializing particle trail
2022-12-22 11:30:59 -07:00
roughness_limiter.glsl
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scene_data_inc.glsl
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Ensure that rim lighting uses a exponent base greater than zero
2022-12-12 13:41:28 -08:00
SCsub
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skeleton.glsl
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sort.glsl
…