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tiennm99/godot
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adb6734b491091663d9159efe6e5a5fa9ff5202f
godot/scene
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Rémi Verschelde 6472e09a85 SceneTree: Abort change_scene if we're quitting
Otherwise we can have a segmentation fault if we try to call
`add_child` on an already freed node.

Fixes #35323.
2020-01-19 22:08:40 +01:00
..
2d
Validate input in (CPU)Particles set_emission_shape()
2020-01-16 11:08:51 +01:00
3d
Validate input in (CPU)Particles set_emission_shape()
2020-01-16 11:08:51 +01:00
animation
Fix SkeletonIK not playing animation if more than one IK-Bone is active
2020-01-16 20:22:15 +01:00
audio
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
debugger
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
gui
Merge pull request #35183 from YeldhamDev/scrollbar_regression
2020-01-16 07:56:05 +01:00
main
SceneTree: Abort change_scene if we're quitting
2020-01-19 22:08:40 +01:00
resources
Validate input in (CPU)Particles set_emission_shape()
2020-01-16 11:08:51 +01:00
register_scene_types.cpp
Fix AnimationTree not available when compiled with disable_3d
2020-01-07 00:04:30 -03:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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