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ae4f7cbc2cbe6caa4eefd116be2d95c899e0e479
godot/scene
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MarianoGNU ae4f7cbc2c Explicitly initialize TextureProgress's initial angle value.
(Hopefully)
Fixes #3856
Fixes #6426
Fixes #6344
2016-09-07 20:00:10 -03:00
..
2d
-Fixed issue in Kinematicbody2D
2016-09-01 12:03:55 -03:00
3d
Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
2016-09-06 19:31:44 -03:00
animation
Merge pull request #5352 from m4nu3lf/master
2016-07-10 13:40:56 -03:00
audio
only call finished signal when it really finishes, closes #5222
2016-06-29 18:46:43 -03:00
gui
Explicitly initialize TextureProgress's initial angle value.
2016-09-07 20:00:10 -03:00
io
First version of Profiler
2016-05-21 21:18:16 -03:00
main
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
resources
-Added focus to comment node
2016-09-02 12:03:49 -03:00
register_scene_types.cpp
Added an easy API to yield to a specific time by doing:
2016-08-06 21:39:50 -03:00
register_scene_types.h
…
scene_string_names.cpp
Changed import workflow
2016-05-27 14:19:11 -03:00
scene_string_names.h
Changed import workflow
2016-05-27 14:19:11 -03:00
SCsub
…
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