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afd2bbaa5f8bda7ad1e830d75d80fbdffbbd08ec
godot/servers/rendering/renderer_rd/storage_rd
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Rémi Verschelde 46ef52162e Color: Rename to_srgb/to_linear to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
..
canvas_texture_storage.cpp
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
canvas_texture_storage.h
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
decal_atlas_storage.cpp
Extract Decal and Decal atlas from Storage class
2022-03-21 12:22:43 +11:00
decal_atlas_storage.h
Extract Decal and Decal atlas from Storage class
2022-03-21 12:22:43 +11:00
material_storage.cpp
Color: Rename to_srgb/to_linear to include base color space
2022-04-13 11:45:52 +02:00
material_storage.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
mesh_storage.cpp
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00
mesh_storage.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Fix Vulkan validation errors on default depth textures
2022-04-11 11:53:49 +02:00
texture_storage.h
Fix Vulkan validation errors on default depth textures
2022-04-11 11:53:49 +02:00
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