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3f299e9255
- Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template
65 lines
2.6 KiB
XML
65 lines
2.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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package="org.godotengine.editor"
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android:installLocation="auto">
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<supports-screens
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android:largeScreens="true"
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android:normalScreens="true"
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android:smallScreens="true"
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android:xlargeScreens="true" />
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<uses-feature
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android:glEsVersion="0x00020000"
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android:required="true" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.INTERNET" />
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<application
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android:allowBackup="false"
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android:icon="@mipmap/icon"
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android:label="@string/godot_editor_name_string"
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tools:ignore="GoogleAppIndexingWarning"
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android:requestLegacyExternalStorage="true">
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<activity
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android:name=".GodotProjectManager"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:launchMode="singleTask"
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android:screenOrientation="userLandscape"
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android:exported="true"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:process=":GodotProjectManager">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name=".GodotEditor"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:process=":GodotEditor"
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android:launchMode="singleTask"
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android:screenOrientation="userLandscape"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
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</activity>
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<activity
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android:name=".GodotGame"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
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android:label="@string/godot_project_name_string"
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android:process=":GodotGame"
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android:launchMode="singleTask"
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android:screenOrientation="userLandscape"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
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</activity>
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</application>
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</manifest>
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