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mirror of https://github.com/tiennm99/godot.git synced 2026-08-28 12:31:31 +00:00
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b659cfbd53152efdfa910c8c65e4ef82de5f6fe9
godot/scene
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Rémi VerscheldeandGitHub 756178d342 Merge pull request #59087 from clayjohn/sky-mode
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
2022-03-18 00:09:35 +01:00
..
2d
Merge pull request #57392 from madmiraal/implement-3888
2022-03-14 08:31:58 +01:00
3d
Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
2022-03-17 14:00:02 -07:00
animation
Fix blend animation to solve TRS track bug & blend order inconsistency
2022-03-16 05:11:55 +09:00
audio
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
debugger
Remove VARIANT_ARG* macros
2022-03-09 18:39:13 +01:00
gui
Make TabBar/Container default their alignments to the left instead of center
2022-03-17 18:12:23 -03:00
main
Simplify always true conditional
2022-03-16 16:28:11 +01:00
multiplayer
Remove VARIANT_ARG* macros
2022-03-09 18:39:13 +01:00
resources
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
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