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mirror of https://github.com/tiennm99/godot.git synced 2026-08-29 15:38:38 +00:00
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b8f1f13b85e287dae1ebcd7043271df2e6867b78
godot/modules/gltf
T
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Lyuma d699600ec7 gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-31 13:18:10 -07:00
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doc_classes
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config.py
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editor_scene_exporter_gltf_plugin.cpp
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editor_scene_exporter_gltf_plugin.h
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editor_scene_importer_gltf.cpp
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editor_scene_importer_gltf.h
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gltf_accessor.cpp
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gltf_accessor.h
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gltf_animation.cpp
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gltf_animation.h
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gltf_buffer_view.cpp
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gltf_buffer_view.h
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gltf_camera.cpp
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gltf_camera.h
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gltf_document.cpp
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gltf_document.h
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gltf_light.cpp
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gltf_light.h
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gltf_mesh.cpp
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gltf_mesh.h
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gltf_node.cpp
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gltf_node.h
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gltf_skeleton.cpp
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gltf_skeleton.h
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gltf_skin.cpp
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gltf_skin.h
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gltf_spec_gloss.cpp
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gltf_spec_gloss.h
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gltf_state.cpp
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gltf_state.h
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gltf_texture.cpp
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gltf_texture.h
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register_types.cpp
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register_types.h
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SCsub
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