Files
godot/drivers
lawnjelly a75c1ed1df GLES2 Batching fix canvas texscreen (SCREEN_TEXTURE)
When reading SCREEN_TEXTURE in a shader, this previously only worked succesfully for the first read of the screen, because state.canvas_texscreen_used was never getting reset. This PR resets state.canvas_texscreen_used at the beginning of each joined item, so that further screen reads can happen.
2020-04-25 13:40:43 +01:00
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2020-01-22 21:41:48 +01:00
2020-01-01 11:16:22 +01:00
2019-12-14 21:41:21 +09:00