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mirror of https://github.com/tiennm99/godot.git synced 2026-08-02 08:21:44 +00:00
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bf271ea6af5e4e1dbf12a5428445f0efa54f8651
godot/servers/rendering/renderer_rd/environment
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clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
..
fog.cpp
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
fog.h
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
gi.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
gi.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
sky.cpp
Move debanding into internal sky shader code so that it is applied after everything else.
2022-09-13 10:39:04 -07:00
sky.h
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
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