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tiennm99/godot
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mirror of https://github.com/tiennm99/godot.git synced 2026-08-26 18:28:48 +00:00
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godot/main
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Hugo Locurcio f61ee47a2e Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.
2021-11-09 17:17:55 +01:00
..
app_icon.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2018-06-28 19:17:41 +02:00
main_builders.py
Tweak the editor splash screen color to better match the default theme
2021-03-17 22:57:35 +01:00
main_timer_sync.cpp
Fix negative delta arguments
2021-08-31 22:16:23 +02:00
main_timer_sync.h
Rename iterations_per_second to physics_ticks_per_second
2021-08-11 02:37:02 +02:00
main.cpp
Display 2 decimals instead of 1 in editor frametime labels
2021-11-09 17:17:55 +01:00
main.h
Add project setting for agile input event flushing
2021-08-13 11:45:50 +02:00
performance.cpp
Use doubles for time everywhere in Timer/SceneTree
2021-07-26 02:00:48 -04:00
performance.h
Use doubles for time everywhere in Timer/SceneTree
2021-07-26 02:00:48 -04:00
SCsub
Fix new black style check failures in various files.
2020-08-21 16:51:30 +01:00
splash_editor.png
Update AUTHORS and DONORS list
2020-10-28 14:06:22 +01:00
splash.png
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2019-10-12 23:23:33 +02:00
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