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tiennm99/godot
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mirror of https://github.com/tiennm99/godot.git synced 2026-08-30 10:22:02 +00:00
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bfe182f2217586100eebc2a8965bdf2e2fb62586
godot/scene
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Lightning_AandRémi Verschelde e4addffde1 Put physics override parameters in their own group and document that areas can be used to influence audio
(cherry picked from commit 80b1a29c46)
2021-04-29 12:27:31 +02:00
..
2d
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-29 12:27:31 +02:00
3d
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-29 12:27:31 +02:00
animation
Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-17 10:51:22 +02:00
audio
Don't fade out after pausing unless stream is running
2021-02-19 15:55:41 +01:00
debugger
Modernize Mutex
2021-02-18 11:58:08 +01:00
gui
ImproveCompletionPanelPositionInShaderEditor
2021-04-29 11:35:52 +02:00
main
allow input echo when changing ui focus
2021-04-29 11:27:56 +02:00
resources
Allow renaming bones and blendshapes.
2021-04-29 11:27:56 +02:00
register_scene_types.cpp
Require editor restart after changing GUI custom theme or font
2021-03-30 16:02:33 +02:00
register_scene_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.cpp
Scene: Remove unused mesh_materials StringNames
2021-04-26 12:20:28 +02:00
scene_string_names.h
Scene: Remove unused mesh_materials StringNames
2021-04-26 12:20:28 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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