mirror of
https://github.com/tiennm99/godot.git
synced 2026-06-19 19:44:52 +00:00
0851d6dcdf
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR.
This should have had no effect, however it turns out assimp was assigning to the pose property.
This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose.