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c2caaff96a3cf84efbfdd5a38ccf04abd94ca2f5
godot/servers/rendering/dummy/storage
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Clay JohnandGitHub 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash
Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
..
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.h
Rename uniform to parameter across the engine
2022-09-01 11:42:57 +03:00
mesh_storage.cpp
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
mesh_storage.h
Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh with headless Godot
2022-09-07 21:31:16 +08:00
particles_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
texture_storage.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
texture_storage.h
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
utilities.cpp
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
utilities.h
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00
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