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tiennm99
/
godot
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ca30b70943b1d2c19c10e901786edb8b095f7834
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
T
History
Lightning_A
c63b18507d
Use range iterators for
Map
2021-09-30 15:09:12 -06:00
..
render_forward_clustered.cpp
Rename RID's
getornull()
to
get_or_null()
2021-09-29 23:58:02 +02:00
render_forward_clustered.h
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 23:43:26 +10:00
scene_shader_forward_clustered.cpp
Use range iterators for
Map
2021-09-30 15:09:12 -06:00
scene_shader_forward_clustered.h
Fix depth pass for shaders that set POSITION
2021-09-05 01:05:42 -06:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00