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mirror of https://github.com/tiennm99/godot.git synced 2026-07-24 20:22:44 +00:00
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cb6cffbfd9da3170d7565f809d258baf0c2f2ed3
godot/servers/rendering/renderer_rd/effects
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Rémi Verschelde 58cb11b396 Merge pull request #68710 from BastiaanOlij/fix_vrs
Fix VRS issues
2022-11-18 16:19:22 +01:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
Finish implementing Canvas Background mode
2022-11-17 12:51:26 -08:00
copy_effects.h
Finish implementing Canvas Background mode
2022-11-17 12:51:26 -08:00
fsr.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
fsr.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
resolve.cpp
…
resolve.h
…
SCsub
…
ss_effects.cpp
Merge pull request #66756 from BastiaanOlij/fix_ssr
2022-10-06 22:27:49 +02:00
ss_effects.h
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
taa.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
taa.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
tone_mapper.cpp
…
tone_mapper.h
…
vrs.cpp
Fix VRS issues
2022-11-17 00:32:42 +11:00
vrs.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
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