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cebefc9f5d26bc5207e6ba399e67a82f76216f13
godot/modules/lightmapper_rd
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Bastiaan Olij 7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
..
config.py
…
lightmapper_rd.cpp
Make some Image methods static
2022-10-14 14:34:15 +02:00
lightmapper_rd.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lm_blendseams.glsl
…
lm_common_inc.glsl
…
lm_compute.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
lm_raster.glsl
…
register_types.cpp
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
register_types.h
…
SCsub
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