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mirror of https://github.com/tiennm99/godot.git synced 2026-08-01 02:21:00 +00:00
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cfb5d2dbf0fc1f89c54883ef7fd6426e15ea22c5
godot/servers/rendering/renderer_rd/forward_clustered
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Robin Arys 0e31465a59 Fix shaders that use TIME do not force editor to continuously update
2021-10-18 22:53:20 +02:00
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render_forward_clustered.cpp
Fix shaders that use TIME do not force editor to continuously update
2021-10-18 22:53:20 +02:00
render_forward_clustered.h
Remove unimplemented Environment.ambient_light_occlusion_color property
2021-10-07 17:47:52 +02:00
scene_shader_forward_clustered.cpp
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
scene_shader_forward_clustered.h
Fix depth pass for shaders that set POSITION
2021-09-05 01:05:42 -06:00
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