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tiennm99
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godot
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cfb5d2dbf0fc1f89c54883ef7fd6426e15ea22c5
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
T
History
Robin Arys
0e31465a59
Fix shaders that use TIME do not force editor to continuously update
2021-10-18 22:53:20 +02:00
..
render_forward_clustered.cpp
Fix shaders that use TIME do not force editor to continuously update
2021-10-18 22:53:20 +02:00
render_forward_clustered.h
Remove unimplemented
Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
scene_shader_forward_clustered.cpp
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
scene_shader_forward_clustered.h
Fix depth pass for shaders that set POSITION
2021-09-05 01:05:42 -06:00
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