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mirror of https://github.com/tiennm99/godot.git synced 2026-07-28 10:20:04 +00:00
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cfb5d2dbf0fc1f89c54883ef7fd6426e15ea22c5
godot/servers/rendering/renderer_rd/forward_mobile
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mennomaxandAaron Franke b4eeeb315a Swap args of Plane(point, normal) constructor
Now (normal, point)
2021-10-15 20:49:42 -05:00
..
render_forward_mobile.cpp
Swap args of Plane(point, normal) constructor
2021-10-15 20:49:42 -05:00
render_forward_mobile.h
Remove unimplemented Environment.ambient_light_occlusion_color property
2021-10-07 17:47:52 +02:00
scene_shader_forward_mobile.cpp
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
scene_shader_forward_mobile.h
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
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