Logo
Explore Help
Register Sign In
tiennm99/godot
Watch 1
Star 0
Fork 0
mirror of https://github.com/tiennm99/godot.git synced 2026-07-19 08:18:07 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
d0ddf150d9c7207f87409b5899297dae0fc0b708
godot/drivers/gles2
T
History
Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
..
shaders
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
2015-11-18 23:18:10 +00:00
rasterizer_gles2.cpp
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
rasterizer_gles2.h
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
rasterizer_instance_gles2.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
rasterizer_instance_gles2.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
2015-11-18 23:18:10 +00:00
shader_compiler_gles2.h
Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
2015-11-18 19:36:47 -03:00
shader_gles2.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
shader_gles2.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Powered by Gitea Version: 1.27.0 Page: 437ms Template: 10ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API