mirror of
https://github.com/tiennm99/godot.git
synced 2026-06-30 21:05:33 +00:00
571a0c60c0
This reverts commit 7f61710183.
See #38868, in its current implementation a small skew value might end up
serialized to scene files due to floating point precision errors, which is
detrimental to VCS.
This can be cherry-picked anew once a fix for #38868 has been found.