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dd5ace219d3a718938cd4262625129decc8b8e8a
godot/modules/lightmapper_rd
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Aaron Franke 5dddf4377a Rename RD texture "type" to "texture_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
..
config.py
…
lightmapper_rd.cpp
Rename RD texture "type" to "texture_type"
2020-12-04 19:34:50 -05:00
lightmapper_rd.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
lm_blendseams.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_common_inc.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_compute.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_raster.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
register_types.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
register_types.h
…
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