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tiennm99
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godot
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e3e9da78e8b475d2486f07e272683173364183d2
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
T
History
Rémi Verschelde
ab4d8df163
Merge pull request
#72485
from BastiaanOlij/add_eye_matrix_access
...
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
..
effects
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
environment
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
forward_clustered
Expose EYE_OFFSET to gdshader code
2023-02-01 12:39:13 +11:00
forward_mobile
Expose EYE_OFFSET to gdshader code
2023-02-01 12:39:13 +11:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
2023-01-18 19:52:47 -08:00
canvas.glsl
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
…
particles.glsl
…
roughness_limiter.glsl
…
scene_data_inc.glsl
…
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
SCsub
…
skeleton.glsl
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
sort.glsl
…