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e72f3abe2f09b6e2ee28ac495c4a817a19aeda55
godot/servers/rendering/renderer_rd/forward_clustered
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Hugo Locurcio 610363add0 Use the Static global illumination mode in GeometryInstance3D by default
This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
..
render_forward_clustered.cpp
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
render_forward_clustered.h
Use the Static global illumination mode in GeometryInstance3D by default
2022-06-23 22:34:23 +02:00
scene_shader_forward_clustered.cpp
Merge pull request #61221 from BastiaanOlij/split_gi_effects
2022-06-23 12:28:10 +02:00
scene_shader_forward_clustered.h
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
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