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godot/modules/enet
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Fabio Alessandrelli 33dda2e68a [MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
..
doc_classes
Merge pull request #67982 from Faless/mp/4.x_disconnect_close
2022-11-01 20:35:04 +01:00
config.py
[Net] Implement lower level ENet wrappers.
2021-07-29 10:59:00 +02:00
enet_connection.cpp
Replace Array return types with TypedArray 3
2022-08-24 12:53:36 +02:00
enet_connection.h
Replace Array return types with TypedArray 3
2022-08-24 12:53:36 +02:00
enet_multiplayer_peer.cpp
[MP] Remove connection state signals from MultiplayerPeer.
2022-11-02 15:17:23 +01:00
enet_multiplayer_peer.h
[MP] Add MultiplayerPeer disconnect_peer, close.
2022-10-28 21:18:01 +02:00
enet_packet_peer.cpp
[Net] Expose get_remote_address get_remote_port.
2022-08-26 10:47:55 +02:00
enet_packet_peer.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
register_types.cpp
Refactor module initialization
2022-05-04 17:34:51 +02:00
register_types.h
Refactor module initialization
2022-05-04 17:34:51 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
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