mirror of
https://github.com/tiennm99/godot.git
synced 2026-07-03 17:08:26 +00:00
10fa69285c
Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess.