Logo
Explore Help
Register Sign In
tiennm99/godot
1
0
Fork 0
You've already forked godot
mirror of https://github.com/tiennm99/godot.git synced 2026-06-22 05:43:30 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
ec00283f9100c0456f09fd70edd2c6d3eb763c92
godot/thirdparty/misc
T
History
Rémi Verschelde e223bad86d Core: Move Vector2i to its own vector2i.h header
Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
..
patches
Core: Move Vector2i to its own vector2i.h header
2022-02-04 16:32:21 +01:00
clipper-exceptions.patch
…
clipper.cpp
…
clipper.hpp
…
cubemap_coeffs.h
…
fastlz.c
…
fastlz.h
…
ifaddrs-android.cc
…
ifaddrs-android.h
…
mikktspace.c
…
mikktspace.h
…
open-simplex-noise-LICENSE
…
open-simplex-noise-no-allocate.patch
…
open-simplex-noise.c
Updated open-simplex to have const noise functions
2020-12-04 11:26:05 +01:00
open-simplex-noise.h
Updated open-simplex to have const noise functions
2020-12-04 11:26:05 +01:00
pcg.cpp
Exposed randi_range to global funcs + renamed rand_range to randf_range
2020-11-06 17:06:26 +03:00
pcg.h
…
polypartition.cpp
Core: Move Vector2i to its own vector2i.h header
2022-02-04 16:32:21 +01:00
polypartition.h
Update PolyPartition / Triangulator library
2021-01-12 13:46:16 -05:00
r128.c
…
r128.h
r128: Update to upstream 1.4.4, fixes warnings
2021-01-08 13:56:21 +01:00
smaz.c
…
smaz.h
…
smolv.cpp
Implement shader caching
2021-05-31 10:13:09 +02:00
smolv.h
Implement shader caching
2021-05-31 10:13:09 +02:00
stb_rect_pack.h
…
yuv2rgb.h
…
Powered by Gitea Version: 1.26.2 Page: 1338ms Template: 33ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API