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godot/editor
Rémi Verschelde 5f5ef98832 glTF: Fix tangent generation for non-blend shapes
PR #30877 was bogus as it made a blend shape-specific code block apply
to everything but blend shapes (as it seemed not to work properly *for*
blend shapes).

The proper fix should thus be to simply remove the problematic
block (and thus cleanup unnecessary logic).

Fixes #32712.

(cherry picked from commit 0034c88c57)
2020-05-01 10:56:58 +02:00
..
2020-04-21 14:15:34 +02:00
2020-01-15 22:32:08 +01:00
2020-04-14 18:03:10 +02:00
2020-04-14 18:03:10 +02:00