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f2c2ecb6e8e8408bb2453e4b8a0d56f49cac2edd
godot/servers/rendering/renderer_rd/forward_clustered
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Yuri Roubinsky 9142df46b3 Fix built-in texture samplers passing for spatial shader mode
2021-10-21 12:32:32 +03:00
..
render_forward_clustered.cpp
Fix shaders that use TIME do not force editor to continuously update
2021-10-18 22:53:20 +02:00
render_forward_clustered.h
Remove unimplemented Environment.ambient_light_occlusion_color property
2021-10-07 17:47:52 +02:00
scene_shader_forward_clustered.cpp
Fix built-in texture samplers passing for spatial shader mode
2021-10-21 12:32:32 +03:00
scene_shader_forward_clustered.h
Fix depth pass for shaders that set POSITION
2021-09-05 01:05:42 -06:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
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