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tiennm99
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godot
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f2c2ecb6e8e8408bb2453e4b8a0d56f49cac2edd
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
T
History
Yuri Roubinsky
9142df46b3
Fix built-in texture samplers passing for spatial shader mode
2021-10-21 12:32:32 +03:00
..
render_forward_clustered.cpp
Fix shaders that use TIME do not force editor to continuously update
2021-10-18 22:53:20 +02:00
render_forward_clustered.h
Remove unimplemented
Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
scene_shader_forward_clustered.cpp
Fix built-in texture samplers passing for spatial shader mode
2021-10-21 12:32:32 +03:00
scene_shader_forward_clustered.h
Fix depth pass for shaders that set POSITION
2021-09-05 01:05:42 -06:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00