mirror of
https://github.com/tiennm99/godot.git
synced 2026-06-27 21:07:06 +00:00
fea48cdfc6
Fixes include using proper depth buffer format in 3D (this had previously been fixed already but the changes were lost in a rebase), Remove unused lighting and shadowing code in 2D, and update 2D UBOs using glBufferSubData so that they remain the appropriate size.