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mirror of https://github.com/tiennm99/godot.git synced 2026-07-19 10:18:49 +00:00
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f6b69dbe8297780717d575d260c8148ea2fa5b32
godot/scene
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Juan Linietsky 86fcc39fa9 Fix and rewrite folding logic, closes #14005, closes #13421
2017-12-06 19:07:17 -03:00
..
2d
Particles2D: Fix normal map rid.
2017-12-06 22:44:12 +01:00
3d
Ported 'Exclude Parent' from Raycast2D to Raycast
2017-11-30 20:01:19 +01:00
animation
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
audio
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
gui
Rich Text Label: fixed deselection issue
2017-12-04 18:46:20 +03:00
main
Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.
2017-12-04 17:36:28 -03:00
resources
Fix and rewrite folding logic, closes #14005, closes #13421
2017-12-06 19:07:17 -03:00
register_scene_types.cpp
Added a higher level wrapper for proxy texture
2017-12-04 16:54:17 -03:00
register_scene_types.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_string_names.cpp
Unify degree members and properties
2017-11-10 12:52:07 +01:00
scene_string_names.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
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