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mirror of https://github.com/tiennm99/godot.git synced 2026-08-04 00:23:58 +00:00
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f8ab79e68af20e18e1d868b64d6dfd0c429bc554
godot/modules/mono/editor
T
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Rémi Verschelde c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
..
Godot.NET.Sdk
Bump Godot.NET.Sdk and SourceGenerators versions
2021-12-05 15:56:18 +01:00
GodotTools
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
script_templates
Refactor GDScript/C# script templates logic to be editor-only
2022-03-28 16:21:00 +02:00
bindings_generator.cpp
Support static methods in C# bindings generator
2022-03-22 19:36:57 +01:00
bindings_generator.h
Support static methods in C# bindings generator
2022-03-22 19:36:57 +01:00
code_completion.cpp
Fix Autoload capitalization inconsistency
2022-03-09 15:03:03 +08:00
code_completion.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
editor_internal_calls.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godotsharp_export.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godotsharp_export.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
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