Logo
Explore Help
Register Sign In
tiennm99/godot
Watch 1
Star 0
Fork 0
mirror of https://github.com/tiennm99/godot.git synced 2026-07-29 04:20:22 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
f906ff8f8980d4e75b7e21ae1598a64faa3b2efd
godot/servers/rendering/dummy/storage
T
History
David Snopek 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override()
2022-11-03 13:03:30 -05:00
..
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.h
Fix incorrect setup of boolean uniform instances
2022-10-09 08:50:18 +03:00
mesh_storage.cpp
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
mesh_storage.h
Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh with headless Godot
2022-09-07 21:31:16 +08:00
particles_storage.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
texture_storage.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
texture_storage.h
Collapse three seperate texture storage methods into render_target_set_override()
2022-11-03 13:03:30 -05:00
utilities.cpp
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
utilities.h
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00
Powered by Gitea Version: 1.27.0 Page: 1434ms Template: 9ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API