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mirror of https://github.com/tiennm99/godot.git synced 2026-08-23 16:24:12 +00:00
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fc034be033bc6dce9f7db99ef5eaf47aa4331939
godot/drivers/gles3
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clayjohn 192aacd5d7 Fix radiance map generation on mobile
2019-11-27 22:18:21 -08:00
..
shaders
Fix GL error by properly using float uniform
2019-11-21 07:44:09 -08:00
rasterizer_canvas_gles3.cpp
Improve glBufferSubData usage where safe
2019-11-11 16:38:41 -08:00
rasterizer_canvas_gles3.h
Improve glBufferSubData usage where safe
2019-11-11 16:38:41 -08:00
rasterizer_gles3.cpp
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_gles3.h
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
2019-11-20 08:45:53 +01:00
rasterizer_scene_gles3.h
Fix issues with environment mapping
2019-11-19 22:30:48 -08:00
rasterizer_storage_gles3.cpp
Fix radiance map generation on mobile
2019-11-27 22:18:21 -08:00
rasterizer_storage_gles3.h
Fix issues with environment mapping
2019-11-19 22:30:48 -08:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Merge pull request #31202 from azagaya/light-data
2019-09-19 20:03:04 +02:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles3.cpp
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
shader_gles3.h
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
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